playcanvas
Version:
PlayCanvas WebGL game engine
11 lines (9 loc) • 295 B
JavaScript
var pickPS = `
uniform meshInstanceId: u32;
fn getPickOutput() -> vec4f {
let inv: vec4f = vec4f(1.0 / 255.0);
let shifts: vec4u = vec4u(16u, 8u, 0u, 24u);
let col: vec4u = (vec4u(uniform.meshInstanceId) >> shifts) & vec4u(0xffu);
return vec4f(col) * inv;
}`;
export { pickPS as default };