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playcanvas

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PlayCanvas WebGL game engine

13 lines (11 loc) 323 B
var outputTex2DPS = ` varying vUv0: vec2f; var source: texture_2d<f32>; var sourceSampler: sampler; @fragment fn fragmentMain(input : FragmentInput) -> FragmentOutput { var output: FragmentOutput; output.color = textureSample(source, sourceSampler, input.vUv0); return output; } `; export { outputTex2DPS as default };