playcanvas
Version:
PlayCanvas WebGL game engine
13 lines (11 loc) • 323 B
JavaScript
var outputTex2DPS = `
varying vUv0: vec2f;
var source: texture_2d<f32>;
var sourceSampler: sampler;
@fragment fn fragmentMain(input : FragmentInput) -> FragmentOutput {
var output: FragmentOutput;
output.color = textureSample(source, sourceSampler, input.vUv0);
return output;
}
`;
export { outputTex2DPS as default };