playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 334 B
TypeScript
declare const _default: "\nvarying vUv0: vec2f;\nvar source: texture_2d<f32>;\nvar sourceSampler: sampler;\n\n@fragment fn fragmentMain(input : FragmentInput) -> FragmentOutput {\n var output: FragmentOutput;\n output.color = textureSample(source, sourceSampler, input.vUv0);\n return output;\n}\n";
export default _default;