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playcanvas

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PlayCanvas WebGL game engine

33 lines (31 loc) 743 B
var gammaPS = ` #include "decodePS" #if (GAMMA == SRGB) fn gammaCorrectInput(color: f32) -> f32 { return decodeGammaFloat(color); } fn gammaCorrectInputVec3(color: vec3f) -> vec3f { return decodeGamma3(color); } fn gammaCorrectInputVec4(color: vec4f) -> vec4f { return vec4f(decodeGamma3(color.xyz), color.w); } fn gammaCorrectOutput(color: vec3f) -> vec3f { return pow(color + 0.0000001, vec3f(1.0 / 2.2)); } #else fn gammaCorrectInput(color: f32) -> f32 { return color; } fn gammaCorrectInputVec3(color: vec3f) -> vec3f { return color; } fn gammaCorrectInputVec4(color: vec4f) -> vec4f { return color; } fn gammaCorrectOutput(color: vec3f) -> vec3f { return color; } #endif `; export { gammaPS as default };