playcanvas
Version:
PlayCanvas WebGL game engine
92 lines (89 loc) • 4.48 kB
JavaScript
import particlePS from '../chunks/particle/frag/particle.js';
import particleVS from '../chunks/particle/vert/particle.js';
import particleAnimFrameClampVS from '../chunks/particle/vert/particleAnimFrameClamp.js';
import particleAnimFrameLoopVS from '../chunks/particle/vert/particleAnimFrameLoop.js';
import particleAnimTexVS from '../chunks/particle/vert/particleAnimTex.js';
import particleInputFloatPS from '../chunks/particle/frag/particleInputFloat.js';
import particleInputRgba8PS from '../chunks/particle/frag/particleInputRgba8.js';
import particleOutputFloatPS from '../chunks/particle/frag/particleOutputFloat.js';
import particleOutputRgba8PS from '../chunks/particle/frag/particleOutputRgba8.js';
import particleUpdaterAABBPS from '../chunks/particle/frag/particleUpdaterAABB.js';
import particleUpdaterEndPS from '../chunks/particle/frag/particleUpdaterEnd.js';
import particleUpdaterInitPS from '../chunks/particle/frag/particleUpdaterInit.js';
import particleUpdaterNoRespawnPS from '../chunks/particle/frag/particleUpdaterNoRespawn.js';
import particleUpdaterOnStopPS from '../chunks/particle/frag/particleUpdaterOnStop.js';
import particleUpdaterRespawnPS from '../chunks/particle/frag/particleUpdaterRespawn.js';
import particleUpdaterSpherePS from '../chunks/particle/frag/particleUpdaterSphere.js';
import particleUpdaterStartPS from '../chunks/particle/frag/particleUpdaterStart.js';
import particle_billboardVS from '../chunks/particle/vert/particle_billboard.js';
import particle_blendAddPS from '../chunks/particle/frag/particle_blendAdd.js';
import particle_blendMultiplyPS from '../chunks/particle/frag/particle_blendMultiply.js';
import particle_blendNormalPS from '../chunks/particle/frag/particle_blendNormal.js';
import particle_cpuVS from '../chunks/particle/vert/particle_cpu.js';
import particle_cpu_endVS from '../chunks/particle/vert/particle_cpu_end.js';
import particle_customFaceVS from '../chunks/particle/vert/particle_customFace.js';
import particle_endPS from '../chunks/particle/frag/particle_end.js';
import particle_endVS from '../chunks/particle/vert/particle_end.js';
import particle_halflambertPS from '../chunks/particle/frag/particle_halflambert.js';
import particle_initVS from '../chunks/particle/vert/particle_init.js';
import particle_lambertPS from '../chunks/particle/frag/particle_lambert.js';
import particle_lightingPS from '../chunks/particle/frag/particle_lighting.js';
import particle_localShiftVS from '../chunks/particle/vert/particle_localShift.js';
import particle_meshVS from '../chunks/particle/vert/particle_mesh.js';
import particle_normalVS from '../chunks/particle/vert/particle_normal.js';
import particle_normalMapPS from '../chunks/particle/frag/particle_normalMap.js';
import particle_pointAlongVS from '../chunks/particle/vert/particle_pointAlong.js';
import particle_simulationPS from '../chunks/particle/frag/particle-simulation.js';
import particle_shaderPS from '../chunks/particle/frag/particle-shader.js';
import particle_shaderVS from '../chunks/particle/vert/particle-shader.js';
import particle_softPS from '../chunks/particle/frag/particle_soft.js';
import particle_softVS from '../chunks/particle/vert/particle_soft.js';
import particle_stretchVS from '../chunks/particle/vert/particle_stretch.js';
import particle_TBNVS from '../chunks/particle/vert/particle_TBN.js';
import particle_wrapVS from '../chunks/particle/vert/particle_wrap.js';
const particleChunksGLSL = {
particlePS,
particleVS,
particleAnimFrameClampVS,
particleAnimFrameLoopVS,
particleAnimTexVS,
particleInputFloatPS,
particleInputRgba8PS,
particleOutputFloatPS,
particleOutputRgba8PS,
particleUpdaterAABBPS,
particleUpdaterEndPS,
particleUpdaterInitPS,
particleUpdaterNoRespawnPS,
particleUpdaterOnStopPS,
particleUpdaterRespawnPS,
particleUpdaterSpherePS,
particleUpdaterStartPS,
particle_billboardVS,
particle_blendAddPS,
particle_blendMultiplyPS,
particle_blendNormalPS,
particle_cpuVS,
particle_cpu_endVS,
particle_customFaceVS,
particle_endPS,
particle_endVS,
particle_halflambertPS,
particle_initVS,
particle_lambertPS,
particle_lightingPS,
particle_localShiftVS,
particle_meshVS,
particle_normalVS,
particle_normalMapPS,
particle_pointAlongVS,
particle_simulationPS,
particle_shaderPS,
particle_shaderVS,
particle_softPS,
particle_softVS,
particle_stretchVS,
particle_TBNVS,
particle_wrapVS
};
export { particleChunksGLSL };