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playcanvas

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PlayCanvas WebGL game engine

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import particlePS from '../chunks/particle/frag/particle.js'; import particleVS from '../chunks/particle/vert/particle.js'; import particleAnimFrameClampVS from '../chunks/particle/vert/particleAnimFrameClamp.js'; import particleAnimFrameLoopVS from '../chunks/particle/vert/particleAnimFrameLoop.js'; import particleAnimTexVS from '../chunks/particle/vert/particleAnimTex.js'; import particleInputFloatPS from '../chunks/particle/frag/particleInputFloat.js'; import particleInputRgba8PS from '../chunks/particle/frag/particleInputRgba8.js'; import particleOutputFloatPS from '../chunks/particle/frag/particleOutputFloat.js'; import particleOutputRgba8PS from '../chunks/particle/frag/particleOutputRgba8.js'; import particleUpdaterAABBPS from '../chunks/particle/frag/particleUpdaterAABB.js'; import particleUpdaterEndPS from '../chunks/particle/frag/particleUpdaterEnd.js'; import particleUpdaterInitPS from '../chunks/particle/frag/particleUpdaterInit.js'; import particleUpdaterNoRespawnPS from '../chunks/particle/frag/particleUpdaterNoRespawn.js'; import particleUpdaterOnStopPS from '../chunks/particle/frag/particleUpdaterOnStop.js'; import particleUpdaterRespawnPS from '../chunks/particle/frag/particleUpdaterRespawn.js'; import particleUpdaterSpherePS from '../chunks/particle/frag/particleUpdaterSphere.js'; import particleUpdaterStartPS from '../chunks/particle/frag/particleUpdaterStart.js'; import particle_billboardVS from '../chunks/particle/vert/particle_billboard.js'; import particle_blendAddPS from '../chunks/particle/frag/particle_blendAdd.js'; import particle_blendMultiplyPS from '../chunks/particle/frag/particle_blendMultiply.js'; import particle_blendNormalPS from '../chunks/particle/frag/particle_blendNormal.js'; import particle_cpuVS from '../chunks/particle/vert/particle_cpu.js'; import particle_cpu_endVS from '../chunks/particle/vert/particle_cpu_end.js'; import particle_customFaceVS from '../chunks/particle/vert/particle_customFace.js'; import particle_endPS from '../chunks/particle/frag/particle_end.js'; import particle_endVS from '../chunks/particle/vert/particle_end.js'; import particle_halflambertPS from '../chunks/particle/frag/particle_halflambert.js'; import particle_initVS from '../chunks/particle/vert/particle_init.js'; import particle_lambertPS from '../chunks/particle/frag/particle_lambert.js'; import particle_lightingPS from '../chunks/particle/frag/particle_lighting.js'; import particle_localShiftVS from '../chunks/particle/vert/particle_localShift.js'; import particle_meshVS from '../chunks/particle/vert/particle_mesh.js'; import particle_normalVS from '../chunks/particle/vert/particle_normal.js'; import particle_normalMapPS from '../chunks/particle/frag/particle_normalMap.js'; import particle_pointAlongVS from '../chunks/particle/vert/particle_pointAlong.js'; import particle_simulationPS from '../chunks/particle/frag/particle-simulation.js'; import particle_shaderPS from '../chunks/particle/frag/particle-shader.js'; import particle_shaderVS from '../chunks/particle/vert/particle-shader.js'; import particle_softPS from '../chunks/particle/frag/particle_soft.js'; import particle_softVS from '../chunks/particle/vert/particle_soft.js'; import particle_stretchVS from '../chunks/particle/vert/particle_stretch.js'; import particle_TBNVS from '../chunks/particle/vert/particle_TBN.js'; import particle_wrapVS from '../chunks/particle/vert/particle_wrap.js'; const particleChunksGLSL = { particlePS, particleVS, particleAnimFrameClampVS, particleAnimFrameLoopVS, particleAnimTexVS, particleInputFloatPS, particleInputRgba8PS, particleOutputFloatPS, particleOutputRgba8PS, particleUpdaterAABBPS, particleUpdaterEndPS, particleUpdaterInitPS, particleUpdaterNoRespawnPS, particleUpdaterOnStopPS, particleUpdaterRespawnPS, particleUpdaterSpherePS, particleUpdaterStartPS, particle_billboardVS, particle_blendAddPS, particle_blendMultiplyPS, particle_blendNormalPS, particle_cpuVS, particle_cpu_endVS, particle_customFaceVS, particle_endPS, particle_endVS, particle_halflambertPS, particle_initVS, particle_lambertPS, particle_lightingPS, particle_localShiftVS, particle_meshVS, particle_normalVS, particle_normalMapPS, particle_pointAlongVS, particle_simulationPS, particle_shaderPS, particle_shaderVS, particle_softPS, particle_softVS, particle_stretchVS, particle_TBNVS, particle_wrapVS }; export { particleChunksGLSL };