playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 627 B
TypeScript
declare const _default: "\n\n#ifdef STD_REFRACTION_CONSTANT\nuniform float material_refraction;\n#endif\n\nvoid getRefraction() {\n float refraction = 1.0;\n\n #ifdef STD_REFRACTION_CONSTANT\n refraction = material_refraction;\n #endif\n\n #ifdef STD_REFRACTION_TEXTURE\n refraction *= texture2DBias({STD_REFRACTION_TEXTURE_NAME}, {STD_REFRACTION_TEXTURE_UV}, textureBias).{STD_REFRACTION_TEXTURE_CHANNEL};\n #endif\n\n #ifdef STD_REFRACTION_VERTEX\n refraction *= saturate(vVertexColor.{STD_REFRACTION_VERTEX_CHANNEL});\n #endif\n\n dTransmission = refraction;\n}\n";
export default _default;