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playcanvas

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PlayCanvas WebGL game engine

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declare const _default: "\n\n#ifdef STD_REFRACTION_CONSTANT\nuniform float material_refraction;\n#endif\n\nvoid getRefraction() {\n float refraction = 1.0;\n\n #ifdef STD_REFRACTION_CONSTANT\n refraction = material_refraction;\n #endif\n\n #ifdef STD_REFRACTION_TEXTURE\n refraction *= texture2DBias({STD_REFRACTION_TEXTURE_NAME}, {STD_REFRACTION_TEXTURE_UV}, textureBias).{STD_REFRACTION_TEXTURE_CHANNEL};\n #endif\n\n #ifdef STD_REFRACTION_VERTEX\n refraction *= saturate(vVertexColor.{STD_REFRACTION_VERTEX_CHANNEL});\n #endif\n\n dTransmission = refraction;\n}\n"; export default _default;