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playcanvas

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PlayCanvas WebGL game engine

21 lines (19 loc) 704 B
var specularityFactorPS = ` #ifdef STD_SPECULARITYFACTOR_CONSTANT uniform float material_specularityFactor; #endif void getSpecularityFactor() { float specularityFactor = 1.0; #ifdef STD_SPECULARITYFACTOR_CONSTANT specularityFactor *= material_specularityFactor; #endif #ifdef STD_SPECULARITYFACTOR_TEXTURE specularityFactor *= texture2DBias({STD_SPECULARITYFACTOR_TEXTURE_NAME}, {STD_SPECULARITYFACTOR_TEXTURE_UV}, textureBias).{STD_SPECULARITYFACTOR_TEXTURE_CHANNEL}; #endif #ifdef STD_SPECULARITYFACTOR_VERTEX specularityFactor *= saturate(vVertexColor.{STD_SPECULARITYFACTOR_VERTEX_CHANNEL}); #endif dSpecularityFactor = specularityFactor; } `; export { specularityFactorPS as default };