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playcanvas

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PlayCanvas WebGL game engine

3 lines (2 loc) 487 B
declare const _default: "\nuniform float material_heightMapFactor;\n\nvoid getParallax() {\n float parallaxScale = material_heightMapFactor;\n\n float height = texture2DBias({STD_HEIGHT_TEXTURE_NAME}, {STD_HEIGHT_TEXTURE_UV}, textureBias).{STD_HEIGHT_TEXTURE_CHANNEL};\n height = height * parallaxScale - parallaxScale * 0.5;\n vec3 viewDirT = dViewDirW * dTBN;\n\n viewDirT.z += 0.42;\n dUvOffset = height * (viewDirT.xy / viewDirT.z);\n}\n"; export default _default;