playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 487 B
TypeScript
declare const _default: "\nuniform float material_heightMapFactor;\n\nvoid getParallax() {\n float parallaxScale = material_heightMapFactor;\n\n float height = texture2DBias({STD_HEIGHT_TEXTURE_NAME}, {STD_HEIGHT_TEXTURE_UV}, textureBias).{STD_HEIGHT_TEXTURE_CHANNEL};\n height = height * parallaxScale - parallaxScale * 0.5;\n vec3 viewDirT = dViewDirW * dTBN;\n\n viewDirT.z += 0.42;\n dUvOffset = height * (viewDirT.xy / viewDirT.z);\n}\n";
export default _default;