playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 653 B
TypeScript
declare const _default: "\n#ifdef STD_GLOSS_CONSTANT\nuniform float material_gloss;\n#endif\n\nvoid getGlossiness() {\n dGlossiness = 1.0;\n\n #ifdef STD_GLOSS_CONSTANT\n dGlossiness *= material_gloss;\n #endif\n\n #ifdef STD_GLOSS_TEXTURE\n dGlossiness *= texture2DBias({STD_GLOSS_TEXTURE_NAME}, {STD_GLOSS_TEXTURE_UV}, textureBias).{STD_GLOSS_TEXTURE_CHANNEL};\n #endif\n\n #ifdef STD_GLOSS_VERTEX\n dGlossiness *= saturate(vVertexColor.{STD_GLOSS_VERTEX_CHANNEL});\n #endif\n\n #ifdef STD_GLOSS_INVERT\n dGlossiness = 1.0 - dGlossiness;\n #endif\n\n dGlossiness += 0.0000001;\n}\n";
export default _default;