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playcanvas

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PlayCanvas WebGL game engine

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declare const _default: "\nuniform vec3 material_emissive;\nuniform float material_emissiveIntensity;\n\nvoid getEmission() {\n dEmission = material_emissive * material_emissiveIntensity;\n\n #ifdef STD_EMISSIVE_TEXTURE\n dEmission *= {STD_EMISSIVE_TEXTURE_DECODE}(texture2DBias({STD_EMISSIVE_TEXTURE_NAME}, {STD_EMISSIVE_TEXTURE_UV}, textureBias)).{STD_EMISSIVE_TEXTURE_CHANNEL};\n #endif\n\n #ifdef STD_EMISSIVE_VERTEX\n dEmission *= gammaCorrectInput(saturate(vVertexColor.{STD_EMISSIVE_VERTEX_CHANNEL}));\n #endif\n}\n"; export default _default;