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playcanvas

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PlayCanvas WebGL game engine

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declare const _default: "\n#ifdef STD_CLEARCOAT_CONSTANT\nuniform float material_clearCoat;\n#endif\n\nvoid getClearCoat() {\n ccSpecularity = 1.0;\n\n #ifdef STD_CLEARCOAT_CONSTANT\n ccSpecularity *= material_clearCoat;\n #endif\n\n #ifdef STD_CLEARCOAT_TEXTURE\n ccSpecularity *= texture2DBias({STD_CLEARCOAT_TEXTURE_NAME}, {STD_CLEARCOAT_TEXTURE_UV}, textureBias).{STD_CLEARCOAT_TEXTURE_CHANNEL};\n #endif\n\n #ifdef STD_CLEARCOAT_VERTEX\n ccSpecularity *= saturate(vVertexColor.{STD_CLEARCOAT_VERTEX_CHANNEL});\n #endif\n}\n"; export default _default;