var particle_wrapVS = `
vec3 origParticlePos = particlePos;
particlePos -= matrix_model[3].xyz;
particlePos = mod(particlePos, wrapBounds) - wrapBounds * 0.5;
particlePos += matrix_model[3].xyz;
particlePosMoved = particlePos - origParticlePos;
`;
export { particle_wrapVS as default };