var outputAlphaPS = `
#if LIT_BLEND_TYPE == NORMAL || LIT_BLEND_TYPE == ADDITIVEALPHA || defined(LIT_ALPHA_TO_COVERAGE)
gl_FragColor.a = litArgs_opacity;
#elif LIT_BLEND_TYPE == PREMULTIPLIED
gl_FragColor.rgb *= litArgs_opacity;
gl_FragColor.a = litArgs_opacity;
#else
gl_FragColor.a = 1.0;
#endif
`;
export { outputAlphaPS as default };