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playcanvas

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PlayCanvas WebGL game engine

17 lines (15 loc) 598 B
var shadowPCF1PS = ` float getShadowPCF1x1(SHADOWMAP_ACCEPT(shadowMap), vec3 shadowCoord, vec4 shadowParams) { return textureShadow(shadowMap, shadowCoord); } float getShadowSpotPCF1x1(SHADOWMAP_ACCEPT(shadowMap), vec3 shadowCoord, vec4 shadowParams) { return textureShadow(shadowMap, shadowCoord); } #ifndef WEBGPU float getShadowOmniPCF1x1(samplerCubeShadow shadowMap, vec3 shadowCoord, vec4 shadowParams, vec3 lightDir) { float shadowZ = length(lightDir) * shadowParams.w + shadowParams.z; return texture(shadowMap, vec4(lightDir, shadowZ)); } #endif `; export { shadowPCF1PS as default };