playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 346 B
TypeScript
declare const _default: "\n varying vec2 uv0;\n uniform samplerCube blitTexture;\n uniform mat4 invViewProj;\n void main(void) {\n vec4 projPos = vec4(uv0 * 2.0 - 1.0, 0.5, 1.0);\n vec4 worldPos = invViewProj * projPos;\n gl_FragColor = textureCube(blitTexture, worldPos.xyz);\n }\n";
export default _default;