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playcanvas

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PlayCanvas WebGL game engine

19 lines (17 loc) 563 B
var gsplatSogsSHVS = ` uniform highp sampler2D sh_labels; uniform highp sampler2D sh_centroids; uniform float shN_mins; uniform float shN_maxs; void readSHData(in SplatSource source, out vec3 sh[SH_COEFFS], out float scale) { ivec2 t = ivec2(texelFetch(sh_labels, source.uv, 0).xy * 255.0); int n = t.x + t.y * 256; int u = (n % 64) * SH_COEFFS; int v = n / 64; for (int i = 0; i < SH_COEFFS; i++) { sh[i] = mix(vec3(shN_mins), vec3(shN_maxs), texelFetch(sh_centroids, ivec2(u + i, v), 0).xyz); } scale = 1.0; } `; export { gsplatSogsSHVS as default };