var gles3PS = `
#ifndef outType_0
#define outType_0 vec4
#endif
layout(location = 0) out highp outType_0 pcFragColor0;
#if COLOR_ATTACHMENT_1
layout(location = 1) out highp outType_1 pcFragColor1;
#endif
#if COLOR_ATTACHMENT_2
layout(location = 2) out highp outType_2 pcFragColor2;
#endif
#if COLOR_ATTACHMENT_3
layout(location = 3) out highp outType_3 pcFragColor3;
#endif
#if COLOR_ATTACHMENT_4
layout(location = 4) out highp outType_4 pcFragColor4;
#endif
#if COLOR_ATTACHMENT_5
layout(location = 5) out highp outType_5 pcFragColor5;
#endif
#if COLOR_ATTACHMENT_6
layout(location = 6) out highp outType_6 pcFragColor6;
#endif
#if COLOR_ATTACHMENT_7
layout(location = 7) out highp outType_7 pcFragColor7;
#endif
#define gl_FragColor pcFragColor0
#define varying in
#define texture2D texture
#define texture2DBias texture
#define textureCube texture
#define texture2DProj textureProj
#define texture2DLod textureLod
#define texture2DProjLod textureProjLod
#define textureCubeLod textureLod
#define texture2DGrad textureGrad
#define texture2DProjGrad textureProjGrad
#define textureCubeGrad textureGrad
#define utexture2D texture
#define itexture2D texture
#define texture2DLodEXT texture2DLodEXT_is_no_longer_supported_use_texture2DLod_instead
#define texture2DProjLodEXT texture2DProjLodEXT_is_no_longer_supported_use_texture2DProjLod
#define textureCubeLodEXT textureCubeLodEXT_is_no_longer_supported_use_textureCubeLod_instead
#define texture2DGradEXT texture2DGradEXT_is_no_longer_supported_use_texture2DGrad_instead
#define texture2DProjGradEXT texture2DProjGradEXT_is_no_longer_supported_use_texture2DProjGrad_instead
#define textureCubeGradEXT textureCubeGradEXT_is_no_longer_supported_use_textureCubeGrad_instead
#define textureShadow(res, uv) textureGrad(res, uv, vec2(1, 1), vec2(1, 1))
#define SHADOWMAP_PASS(name) name
#define SHADOWMAP_ACCEPT(name) sampler2DShadow name
#define TEXTURE_PASS(name) name
#define TEXTURE_ACCEPT(name) sampler2D name
#define TEXTURE_ACCEPT_HIGHP(name) highp sampler2D name
#define GL2
`;
export { gles3PS as default };