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playcanvas

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PlayCanvas WebGL game engine

16 lines (14 loc) 614 B
var emissivePS = ` uniform material_emissive: vec3f; uniform material_emissiveIntensity: f32; fn getEmission() { dEmission = uniform.material_emissive * uniform.material_emissiveIntensity; #ifdef STD_EMISSIVE_TEXTURE dEmission *= {STD_EMISSIVE_TEXTURE_DECODE}(textureSampleBias({STD_EMISSIVE_TEXTURE_NAME}, {STD_EMISSIVE_TEXTURE_NAME}Sampler, {STD_EMISSIVE_TEXTURE_UV}, uniform.textureBias)).{STD_EMISSIVE_TEXTURE_CHANNEL}; #endif #ifdef STD_EMISSIVE_VERTEX dEmission = dEmission * gammaCorrectInputVec3(saturate3(vVertexColor.{STD_EMISSIVE_VERTEX_CHANNEL})); #endif } `; export { emissivePS as default };