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playcanvas

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PlayCanvas WebGL game engine

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var clearCoatGlossPS = ` #ifdef STD_CLEARCOATGLOSS_CONSTANT uniform material_clearCoatGloss: f32; #endif fn getClearCoatGlossiness() { ccGlossiness = 1.0; #ifdef STD_CLEARCOATGLOSS_CONSTANT ccGlossiness = ccGlossiness * uniform.material_clearCoatGloss; #endif #ifdef STD_CLEARCOATGLOSS_TEXTURE ccGlossiness = ccGlossiness * textureSampleBias({STD_CLEARCOATGLOSS_TEXTURE_NAME}, {STD_CLEARCOATGLOSS_TEXTURE_NAME}Sampler, {STD_CLEARCOATGLOSS_TEXTURE_UV}, uniform.textureBias).{STD_CLEARCOATGLOSS_TEXTURE_CHANNEL}; #endif #ifdef STD_CLEARCOATGLOSS_VERTEX ccGlossiness = ccGlossiness * saturate(vVertexColor.{STD_CLEARCOATGLOSS_VERTEX_CHANNEL}); #endif #ifdef STD_CLEARCOATGLOSS_INVERT ccGlossiness = 1.0 - ccGlossiness; #endif ccGlossiness += 0.0000001; } `; export { clearCoatGlossPS as default };