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playcanvas

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PlayCanvas WebGL game engine

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var clearCoatPS = ` #ifdef STD_CLEARCOAT_CONSTANT uniform material_clearCoat: f32; #endif fn getClearCoat() { ccSpecularity = 1.0; #ifdef STD_CLEARCOAT_CONSTANT ccSpecularity = ccSpecularity * uniform.material_clearCoat; #endif #ifdef STD_CLEARCOAT_TEXTURE ccSpecularity = ccSpecularity * textureSampleBias({STD_CLEARCOAT_TEXTURE_NAME}, {STD_CLEARCOAT_TEXTURE_NAME}Sampler, {STD_CLEARCOAT_TEXTURE_UV}, uniform.textureBias).{STD_CLEARCOAT_TEXTURE_CHANNEL}; #endif #ifdef STD_CLEARCOAT_VERTEX ccSpecularity = ccSpecularity * saturate(vVertexColor.{STD_CLEARCOAT_VERTEX_CHANNEL}); #endif } `; export { clearCoatPS as default };