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playcanvas

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PlayCanvas WebGL game engine

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var anisotropyPS = ` #ifdef LIT_GGX_SPECULAR uniform material_anisotropyIntensity: f32; uniform material_anisotropyRotation: vec2f; #endif fn getAnisotropy() { dAnisotropy = 0.0; dAnisotropyRotation = vec2f(1.0, 0.0); #ifdef LIT_GGX_SPECULAR dAnisotropy = uniform.material_anisotropyIntensity; dAnisotropyRotation = uniform.material_anisotropyRotation; #endif #ifdef STD_ANISOTROPY_TEXTURE let anisotropyTex: vec3f = textureSampleBias({STD_ANISOTROPY_TEXTURE_NAME}, {STD_ANISOTROPY_TEXTURE_NAME}Sampler, {STD_ANISOTROPY_TEXTURE_UV}, uniform.textureBias).rgb; dAnisotropy *= anisotropyTex.b; let anisotropyRotationFromTex: vec2f = anisotropyTex.rg * 2.0 - vec2f(1.0); let rotationMatrix: mat2x2f = mat2x2f(dAnisotropyRotation.x, dAnisotropyRotation.y, -dAnisotropyRotation.y, dAnisotropyRotation.x); dAnisotropyRotation = rotationMatrix * anisotropyRotationFromTex; #endif dAnisotropy = clamp(dAnisotropy, 0.0, 1.0); } `; export { anisotropyPS as default };