UNPKG

playcanvas

Version:

PlayCanvas WebGL game engine

14 lines (12 loc) 514 B
var lightSpecularBlinnPS = ` fn calcLightSpecular(gloss: f32, worldNormal: vec3f, h: vec3f) -> f32 { let nh: f32 = max( dot( h, worldNormal ), 0.0 ); var specPow: f32 = exp2(gloss * 11.0); specPow = max(specPow, 0.0001); return pow(nh, specPow) * (specPow + 2.0) / 8.0; } fn getLightSpecular(h: vec3f, reflDir: vec3f, worldNormal: vec3f, viewDir: vec3f, lightDirNorm: vec3f, gloss: f32, tbn: mat3x3f) -> f32 { return calcLightSpecular(gloss, worldNormal, h); } `; export { lightSpecularBlinnPS as default };