var baseNineSlicedTiledPS = `
#define NINESLICED
#define NINESLICETILED
varying vMask: vec2f;
varying vTiledUv: vec2f;
uniform innerOffset: vec4f;
uniform outerScale: vec2f;
uniform atlasRect: vec4f;
var<private> nineSlicedUv: vec2f;
`;
export { baseNineSlicedTiledPS as default };