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playcanvas

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PlayCanvas WebGL game engine

20 lines (18 loc) 521 B
var tonemappingHejlPS = ` uniform exposure: f32; fn toneMap(color: vec3f) -> vec3f { let A: f32 = 0.22; let B: f32 = 0.3; let C: f32 = 0.1; let D: f32 = 0.2; let E: f32 = 0.01; let F: f32 = 0.3; let Scl: f32 = 1.25; let adjusted_color = color * uniform.exposure; let h = max(vec3f(0.0), adjusted_color - vec3f(0.004)); return (h * ((Scl * A) * h + Scl * vec3f(C * B)) + Scl * vec3f(D * E)) / (h * (A * h + vec3f(B)) + vec3f(D * F)) - Scl * vec3f(E / F); } `; export { tonemappingHejlPS as default };