var composeSsaoPS = `
#ifdef SSAO
#define SSAO_TEXTURE
#endif
#if DEBUG_COMPOSE == ssao
#define SSAO_TEXTURE
#endif
#ifdef SSAO_TEXTURE
uniform sampler2D ssaoTexture;
float dSsao;
vec3 applySsao(vec3 color, vec2 uv) {
dSsao = texture2DLod(ssaoTexture, uv, 0.0).r;
#ifdef SSAO
return color * dSsao;
#else
return color;
#endif
}
#endif
`;
export { composeSsaoPS as default };