playcanvas
Version:
PlayCanvas WebGL game engine
14 lines (12 loc) • 345 B
JavaScript
var particleInputFloatPS = `
void readInput(float uv) {
vec4 tex = texture2D(particleTexIN, vec2(uv, 0.25));
vec4 tex2 = texture2D(particleTexIN, vec2(uv, 0.75));
inPos = tex.xyz;
inVel = tex2.xyz;
inAngle = (tex.w < 0.0? -tex.w : tex.w) - 1000.0;
inShow = tex.w >= 0.0;
inLife = tex2.w;
}
`;
export { particleInputFloatPS as default };