var litOtherMainPS = `
#ifdef PICK_PASS
#include "pickPS"
#endif
#ifdef PREPASS_PASS
#include "floatAsUintPS"
#endif
void main(void) {
#include "litUserMainStartPS"
evaluateFrontend();
#ifdef PICK_PASS
gl_FragColor = getPickOutput();
#endif
#ifdef PREPASS_PASS
gl_FragColor = float2vec4(vLinearDepth);
#endif
#include "litUserMainEndPS"
}
`;
export { litOtherMainPS as default };