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playcanvas

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PlayCanvas WebGL game engine

10 lines (8 loc) 248 B
var particle_blendAddPS = /* wgsl */ ` dBlendModeFogFactor = 0.0; rgb = rgb * saturate(gammaCorrectInput(max(a, 0.0))); if ((rgb.r + rgb.g + rgb.b) < 0.000001) { discard; } `; export { particle_blendAddPS as default };