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playcanvas

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PlayCanvas WebGL game engine

10 lines (8 loc) 350 B
// chunk that generates uv coordinate transformed by uv transform matrix var uvTransformVS = /* wgsl */ ` output.vUV{TRANSFORM_UV_{i}}_{TRANSFORM_ID_{i}} = vec2f( dot(vec3f(uv{TRANSFORM_UV_{i}}, 1), uniform.{TRANSFORM_NAME_{i}}0), dot(vec3f(uv{TRANSFORM_UV_{i}}, 1), uniform.{TRANSFORM_NAME_{i}}1) ); `; export { uvTransformVS as default };