playcanvas
Version:
PlayCanvas WebGL game engine
10 lines (8 loc) • 350 B
JavaScript
// chunk that generates uv coordinate transformed by uv transform matrix
var uvTransformVS = /* wgsl */ `
output.vUV{TRANSFORM_UV_{i}}_{TRANSFORM_ID_{i}} = vec2f(
dot(vec3f(uv{TRANSFORM_UV_{i}}, 1), uniform.{TRANSFORM_NAME_{i}}0),
dot(vec3f(uv{TRANSFORM_UV_{i}}, 1), uniform.{TRANSFORM_NAME_{i}}1)
);
`;
export { uvTransformVS as default };