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playcanvas

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PlayCanvas WebGL game engine

9 lines (7 loc) 235 B
var falloffLinearPS = /* wgsl */ ` fn getFalloffLinear(lightRadius: f32, lightDir: vec3f) -> f32 { let d: f32 = length(lightDir); return max(((lightRadius - d) / lightRadius), 0.0); } `; export { falloffLinearPS as default };