playcanvas
Version:
PlayCanvas WebGL game engine
32 lines (24 loc) • 986 B
JavaScript
var envAtlasPS = /* wgsl */ `
#ifndef _ENVATLAS_INCLUDED_
#define _ENVATLAS_INCLUDED_
// the envAtlas is fixed at 512 pixels. every equirect is generated with 1 pixel boundary.
const atlasSize : f32 = 512.0;
const seamSize : f32 = 1.0 / atlasSize;
// map a normalized equirect UV to the given rectangle (taking 1 pixel seam into account).
fn mapUv(uv : vec2f, rect : vec4f) -> vec2f {
return vec2f(mix(rect.x + seamSize, rect.x + rect.z - seamSize, uv.x),
mix(rect.y + seamSize, rect.y + rect.w - seamSize, uv.y));
}
// map a normalized equirect UV and roughness level to the correct atlas rect.
fn mapRoughnessUv(uv : vec2f, level : f32) -> vec2f {
let t : f32 = 1.0 / exp2(level);
return mapUv(uv, vec4f(0.0, 1.0 - t, t, t * 0.5));
}
// map shiny level UV
fn mapShinyUv(uv : vec2f, level : f32) -> vec2f {
let t : f32 = 1.0 / exp2(level);
return mapUv(uv, vec4f(1.0 - t, 1.0 - t, t, t * 0.5));
}
#endif
`;
export { envAtlasPS as default };