playcanvas
Version:
PlayCanvas WebGL game engine
19 lines (14 loc) • 570 B
JavaScript
var emissivePS = /* glsl */ `
uniform vec3 material_emissive;
uniform float material_emissiveIntensity;
void getEmission() {
dEmission = material_emissive * material_emissiveIntensity;
dEmission *= {STD_EMISSIVE_TEXTURE_DECODE}(texture2DBias({STD_EMISSIVE_TEXTURE_NAME}, {STD_EMISSIVE_TEXTURE_UV}, textureBias)).{STD_EMISSIVE_TEXTURE_CHANNEL};
dEmission *= gammaCorrectInput(saturate(vVertexColor.{STD_EMISSIVE_VERTEX_CHANNEL}));
}
`;
export { emissivePS as default };