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playcanvas

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PlayCanvas WebGL game engine

17 lines (13 loc) 429 B
var composeBloomPS = /* glsl */ ` #ifdef BLOOM uniform sampler2D bloomTexture; uniform float bloomIntensity; // Global variable for debug vec3 dBloom; vec3 applyBloom(vec3 color, vec2 uv) { dBloom = texture2DLod(bloomTexture, uv, 0.0).rgb; return color + dBloom * bloomIntensity; } #endif `; export { composeBloomPS as default };