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playcanvas

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PlayCanvas WebGL game engine

14 lines (9 loc) 403 B
var particle_stretchVS = /* glsl */ ` vec3 moveDir = inVel * stretch; vec3 posPrev = particlePos - moveDir; posPrev += particlePosMoved; vec2 centerToVertexV = normalize((mat3(matrix_view) * localPos).xy); float interpolation = dot(-velocityV, centerToVertexV) * 0.5 + 0.5; particlePos = mix(particlePos, posPrev, interpolation); `; export { particle_stretchVS as default };