playcanvas
Version:
PlayCanvas WebGL game engine
10 lines (8 loc) • 324 B
JavaScript
// chunk that generates uv coordinate transformed by uv transform matrix
var uvTransformVS = /* glsl */ `
vUV{TRANSFORM_UV_{i}}_{TRANSFORM_ID_{i}} = vec2(
dot(vec3(uv{TRANSFORM_UV_{i}}, 1), {TRANSFORM_NAME_{i}}0),
dot(vec3(uv{TRANSFORM_UV_{i}}, 1), {TRANSFORM_NAME_{i}}1)
);
`;
export { uvTransformVS as default };