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playcanvas

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PlayCanvas WebGL game engine

13 lines (10 loc) 298 B
var reprojectVS = /* glsl */ ` attribute vec2 vertex_position; uniform vec4 uvMod; varying vec2 vUv0; void main(void) { gl_Position = vec4(vertex_position, 0.5, 1.0); vUv0 = getImageEffectUV((vertex_position.xy * 0.5 + 0.5) * uvMod.xy + uvMod.zw); } `; export { reprojectVS as default };