playcanvas
Version:
PlayCanvas WebGL game engine
13 lines (10 loc) • 298 B
JavaScript
var reprojectVS = /* glsl */ `
attribute vec2 vertex_position;
uniform vec4 uvMod;
varying vec2 vUv0;
void main(void) {
gl_Position = vec4(vertex_position, 0.5, 1.0);
vUv0 = getImageEffectUV((vertex_position.xy * 0.5 + 0.5) * uvMod.xy + uvMod.zw);
}
`;
export { reprojectVS as default };