playcanvas
Version:
PlayCanvas WebGL game engine
72 lines (69 loc) • 2.86 kB
JavaScript
import { ConeBaseGeometry } from './cone-base-geometry.js';
import { calculateTangents } from './geometry-utils.js';
/**
* A procedural cylinder-shaped geometry.
*
* Typically, you would:
*
* 1. Create a CylinderGeometry instance.
* 2. Generate a {@link Mesh} from the geometry.
* 3. Create a {@link MeshInstance} referencing the mesh.
* 4. Create an {@link Entity} with a {@link RenderComponent} and assign the {@link MeshInstance} to it.
* 5. Add the entity to the {@link Scene}.
*
* ```javascript
* // Create a mesh instance
* const geometry = new pc.CylinderGeometry();
* const mesh = pc.Mesh.fromGeometry(app.graphicsDevice, geometry);
* const material = new pc.StandardMaterial();
* const meshInstance = new pc.MeshInstance(mesh, material);
*
* // Create an entity
* const entity = new pc.Entity();
* entity.addComponent('render', {
* meshInstances: [meshInstance]
* });
*
* // Add the entity to the scene hierarchy
* app.scene.root.addChild(entity);
* ```
*
* @category Graphics
*/ class CylinderGeometry extends ConeBaseGeometry {
/**
* Create a new CylinderGeometry instance.
*
* By default, the constructor creates a cylinder standing vertically centered on the XZ-plane
* with a radius of 0.5, a height of 1.0, 1 height segment and 20 cap segments. The cylinder is
* created with UVs in the range of 0 to 1.
*
* @param {object} [opts] - Options object.
* @param {number} [opts.radius] - The radius of the tube forming the body of the cylinder.
* Defaults to 0.5.
* @param {number} [opts.height] - The length of the body of the cylinder. Defaults to 1.
* @param {number} [opts.heightSegments] - The number of divisions along the length of the
* cylinder. Defaults to 5.
* @param {number} [opts.capSegments] - The number of divisions around the tubular body of the
* cylinder. Defaults to 20.
* @param {boolean} [opts.calculateTangents] - Generate tangent information. Defaults to false.
* @example
* const geometry = new pc.CylinderGeometry({
* radius: 1,
* height: 2,
* heightSegments: 2,
* capSegments: 10
* });
*/ constructor(opts = {}){
// Check the supplied options and provide defaults for unspecified ones
const radius = opts.radius ?? 0.5;
const height = opts.height ?? 1;
const heightSegments = opts.heightSegments ?? 5;
const capSegments = opts.capSegments ?? 20;
// Create vertex data for a cone that has a base and peak radius that is the same (i.e. a cylinder)
super(radius, radius, height, heightSegments, capSegments, false);
if (opts.calculateTangents) {
this.tangents = calculateTangents(this.positions, this.normals, this.uvs, this.indices);
}
}
}
export { CylinderGeometry };