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playcanvas

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PlayCanvas WebGL game engine

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import { platform } from '../../core/platform.js'; /** * @import { XrManager } from './xr-manager.js' */ /** * DOM Overlay provides the ability to use DOM elements as an overlay in a WebXR AR session. It * requires that the root DOM element is provided for session start. That way, input source * `select` events are first tested against DOM Elements and then propagated down to the XR * Session. If this propagation is not desirable, use the `beforexrselect` event on a DOM element * and the `preventDefault` function to stop propagation. * * ```javascript * app.xr.domOverlay.root = element; * app.xr.start(camera, pc.XRTYPE_AR, pc.XRSPACE_LOCALFLOOR); * ``` * * ```javascript * // Disable input source firing `select` event when some descendant element of DOM overlay root * // is touched/clicked. This is useful when the user interacts with UI elements and there should * // not be `select` events behind UI. * someElement.addEventListener('beforexrselect', (evt) => { * evt.preventDefault(); * }); * ``` * * @category XR */ class XrDomOverlay { /** * Create a new XrDomOverlay instance. * * @param {XrManager} manager - WebXR Manager. * @ignore */ constructor(manager){ /** * @type {boolean} * @private */ this._supported = platform.browser && !!window.XRDOMOverlayState; /** * @type {Element|null} * @private */ this._root = null; this._manager = manager; } /** * True if DOM Overlay is supported. * * @type {boolean} */ get supported() { return this._supported; } /** * True if DOM Overlay is available. This information becomes available only when the session has * started and a valid root DOM element has been provided. * * @type {boolean} */ get available() { return this._supported && this._manager.active && this._manager._session.domOverlayState !== null; } /** * State of the DOM Overlay, which defines how the root DOM element is rendered. Can be: * * - `screen` - indicates that the DOM element is covering the whole physical screen, matching * XR viewports. * - `floating` - indicates that the underlying platform renders the DOM element as floating in * space, which can move during the WebXR session or allow the application to move the element. * - `head-locked` - indicates that the DOM element follows the user's head movement * consistently, appearing similar to a helmet heads-up display. * * @type {"screen"|"floating"|"head-locked"|null} */ get state() { if (!this._supported || !this._manager.active || !this._manager._session.domOverlayState) { return null; } return this._manager._session.domOverlayState.type; } /** * Sets the DOM element to be used as the root for DOM Overlay. Can be changed only when the XR * session is not running. * * @type {Element|null} * @example * app.xr.domOverlay.root = element; * app.xr.start(camera, pc.XRTYPE_AR, pc.XRSPACE_LOCALFLOOR); */ set root(value) { if (!this._supported || this._manager.active) { return; } this._root = value; } /** * Gets the DOM element to be used as the root for DOM Overlay. * * @type {Element|null} */ get root() { return this._root; } } export { XrDomOverlay };