UNPKG

playcanvas

Version:

PlayCanvas WebGL game engine

4 lines (2 loc) 509 B
var specularityFactorPS = "\n#ifdef MAPFLOAT\nuniform float material_specularityFactor;\n#endif\nvoid getSpecularityFactor() {\n float specularityFactor = 1.0;\n #ifdef MAPFLOAT\n specularityFactor *= material_specularityFactor;\n #endif\n #ifdef MAPTEXTURE\n specularityFactor *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n #endif\n #ifdef MAPVERTEX\n specularityFactor *= saturate(vVertexColor.$VC);\n #endif\n dSpecularityFactor = specularityFactor;\n}\n"; export { specularityFactorPS as default };