UNPKG

playcanvas

Version:

PlayCanvas WebGL game engine

4 lines (2 loc) 342 B
var sheenPS = "\nuniform vec3 material_sheen;\nvoid getSheen() {\n vec3 sheenColor = material_sheen;\n #ifdef MAPTEXTURE\n sheenColor *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n #endif\n #ifdef MAPVERTEX\n sheenColor *= saturate(vVertexColor.$VC);\n #endif\n sSpecularity = sheenColor;\n}\n"; export { sheenPS as default };