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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 291 B
var lightmapSinglePS = "\nvoid getLightMap() {\n dLightmap = vec3(1.0);\n #ifdef MAPTEXTURE\n dLightmap *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n #endif\n #ifdef MAPVERTEX\n dLightmap *= saturate(vVertexColor.$VC);\n #endif\n}\n"; export { lightmapSinglePS as default };