var lightmapSinglePS = "\nvoid getLightMap() {\n dLightmap = vec3(1.0);\n #ifdef MAPTEXTURE\n dLightmap *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n #endif\n #ifdef MAPVERTEX\n dLightmap *= saturate(vVertexColor.$VC);\n #endif\n}\n";
export { lightmapSinglePS as default };