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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 376 B
var diffusePS = "\nuniform vec3 material_diffuse;\nvoid getAlbedo() {\n dAlbedo = material_diffuse.rgb;\n#ifdef MAPTEXTURE\n vec3 albedoBase = $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n dAlbedo *= addAlbedoDetail(albedoBase);\n#endif\n#ifdef MAPVERTEX\n dAlbedo *= gammaCorrectInput(saturate(vVertexColor.$VC));\n#endif\n}\n"; export { diffusePS as default };