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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 252 B
var particleOutputFloatPS = "\nvoid writeOutput() {\n if (gl_FragCoord.y<1.0) {\n gl_FragColor = vec4(outPos, (outAngle + 1000.0) * visMode);\n } else {\n gl_FragColor = vec4(outVel, outLife);\n }\n}\n"; export { particleOutputFloatPS as default };