playcanvas
Version:
PlayCanvas WebGL game engine
4 lines (2 loc) • 355 B
JavaScript
var particleInputFloatPS = "\nvoid readInput(float uv) {\n vec4 tex = texture2D(particleTexIN, vec2(uv, 0.25));\n vec4 tex2 = texture2D(particleTexIN, vec2(uv, 0.75));\n inPos = tex.xyz;\n inVel = tex2.xyz;\n inAngle = (tex.w < 0.0? -tex.w : tex.w) - 1000.0;\n inShow = tex.w >= 0.0;\n inLife = tex2.w;\n}\n";
export { particleInputFloatPS as default };