playcanvas
Version:
PlayCanvas WebGL game engine
4 lines (2 loc) • 465 B
JavaScript
var litForwardPreCodePS = '\n#include "basePS"\n#include "sphericalPS"\n#include "decodePS"\n#include "gammaPS"\n#include "tonemappingPS"\n#include "fogPS"\n#if LIT_NONE_SLICE_MODE == SLICED\n #include "baseNineSlicedPS"\n#elif LIT_NONE_SLICE_MODE == TILED\n #include "baseNineSlicedTiledPS"\n#endif\n#ifdef LIT_TBN\n #include "TBNPS"\n #ifdef LIT_TWO_SIDED_LIGHTING\n #include "twoSidedLightingPS"\n #endif\n#endif\n';
export { litForwardPreCodePS as default };