UNPKG

playcanvas

Version:

PlayCanvas WebGL game engine

4 lines (2 loc) 211 B
var lightDiffuseLambertPS = "\nfloat getLightDiffuse(vec3 worldNormal, vec3 viewDir, vec3 lightDirNorm) {\n return max(dot(worldNormal, -lightDirNorm), 0.0);\n}\n"; export { lightDiffuseLambertPS as default };