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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 215 B
var falloffLinearPS = "\nfloat getFalloffLinear(float lightRadius, vec3 lightDir) {\n float d = length(lightDir);\n return max(((lightRadius - d) / lightRadius), 0.0);\n}\n"; export { falloffLinearPS as default };