playcanvas
Version:
PlayCanvas WebGL game engine
4 lines (2 loc) • 851 B
JavaScript
var debugOutputPS = "\n#ifdef DEBUG_ALBEDO_PASS\ngl_FragColor = vec4(gammaCorrectOutput(dAlbedo), 1.0);\n#endif\n#ifdef DEBUG_UV0_PASS\ngl_FragColor = vec4(litArgs_albedo , 1.0);\n#endif\n#ifdef DEBUG_WORLD_NORMAL_PASS\ngl_FragColor = vec4(litArgs_worldNormal * 0.5 + 0.5, 1.0);\n#endif\n#ifdef DEBUG_OPACITY_PASS\ngl_FragColor = vec4(vec3(litArgs_opacity) , 1.0);\n#endif\n#ifdef DEBUG_SPECULARITY_PASS\ngl_FragColor = vec4(litArgs_specularity, 1.0);\n#endif\n#ifdef DEBUG_GLOSS_PASS\ngl_FragColor = vec4(vec3(litArgs_gloss) , 1.0);\n#endif\n#ifdef DEBUG_METALNESS_PASS\ngl_FragColor = vec4(vec3(litArgs_metalness) , 1.0);\n#endif\n#ifdef DEBUG_AO_PASS\ngl_FragColor = vec4(vec3(litArgs_ao) , 1.0);\n#endif\n#ifdef DEBUG_EMISSION_PASS\ngl_FragColor = vec4(gammaCorrectOutput(litArgs_emission), 1.0);\n#endif\n";
export { debugOutputPS as default };