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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 288 B
var reprojectVS = "\nattribute vec2 vertex_position;\nuniform vec4 uvMod;\nvarying vec2 vUv0;\nvoid main(void) {\n gl_Position = vec4(vertex_position, 0.5, 1.0);\n vUv0 = getImageEffectUV((vertex_position.xy * 0.5 + 0.5) * uvMod.xy + uvMod.zw);\n}\n"; export { reprojectVS as default };