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playcanvas

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PlayCanvas WebGL game engine

4 lines (2 loc) 332 B
var sphericalPS = "\nvec2 toSpherical(vec3 dir) {\n return vec2(dir.xz == vec2(0.0) ? 0.0 : atan(dir.x, dir.z), asin(dir.y));\n}\nvec2 toSphericalUv(vec3 dir) {\n const float PI = 3.141592653589793;\n vec2 uv = toSpherical(dir) / vec2(PI * 2.0, PI) + 0.5;\n return vec2(uv.x, 1.0 - uv.y);\n}\n"; export { sphericalPS as default };